Legends of Runeterra Game Review

Learn more about the new TCG from the creator of League of Legends, Legends of Sunterra, in this guide. What are the developers’ plans for the future of the project, what’s new can be found in the game – maps, effects and much more below.

A new project from the creators of Loll decided to move the market titan Hearthstone from the Blizzard studio. Legends of Sunterra is a collectible card game with a duel mode where you play one on one with your opponent. The goal of the party is to take 20 health off the enemy before they do it to you.

The start of each game is a replacement of cards, which is called a mulligan. In the allotted time, you have to decide which of the 4 cards to keep in your hand, and which ones to replace with new ones from the deck. Then the game begins in which you play these same cards, and each turn one card is taken from the deck into your hand. Cards, like in many classic CCGs, are played based on resources – in this case, mana.

Secret: You can find out how much mana a card needs to play in the upper corner.

To play more expensive mana cards in the future, each turn its maximum supply will increase. Example: 1st turn – 3 mana, 2nd turn – 4 mana, 3rd turn – 5 mana, etc. Unlike Gwent, you will be able to play not just one card for your mana, but how much magic resource is enough!

Naturally, cards are divided into types, and also have different effects. The main type of cards are allies, which are creatures put on the table during the game. By the way, the table itself is divided into 4 lines, but only two of them are active – the central ones, where the struggle between units takes place: 2 lines for each side. Supply creatures are sent to the bottom lane, which you prepare in the future to be placed on the active lane with a fight. Some creatures get bonuses while in the supply, while others are in desperate need of battles.

This type of card, for the most part, immediately disappears from the table after being played, although there are exceptions when the card creates a lasting effect – for several moves.

Separately, it should be noted champions – these are also creatures played for mana, but with a cool effect, as well as the ability to level up. Having pumped the level of the champion, his efficiency will also improve.

Now a little about the economy of the game. So far, there are 2 main currencies in Lord ​​- these are coins (gold coins) and fragments. The former are donate currencies, and quite inexpensive at the MBT stage. Coins can be used to buy cosmetic items – playing fields and tower defenders, each of which costs less than $10.

You can also buy wild cards for coins – wild cards, which are discussed below, but their essence is that they are exchanged for any card of the same rarity: ordinary, rare, epic and legendary. The legendary will cost you about 3 dollars. However, it’s quite easy to get by in Lord ​​without a donation!

Decks – 3 decks are given out at the very beginning, as well as several more after the completion of the training campaign. At the top, there is an Import deck found on the Internet button. To do this, first copy the deck code online, then click Import.
Cards – the menu includes a filter by rarity.

mana and card type (fighters or spells). Moreover, you can find maps of a certain region by placing the one you need at the top. By clicking on the Unpurchased button.

cards that are not yet in your collection will appear. If you click on one of them, you will find out the details about the transformation – if it is a champion – as well as the cost of creating a card. Common – 100 shards, Rare – 300 shards, Epic – 1200 shards, Legendary – 3000 shards. If you have a wild card, you can exchange it instead of spending shards.

Playing fields – you can apply any appearance of the board from the purchased or received. Before buying, you can click on the field to familiarize yourself with its appearance through screenshots.
Defenders are cute guardians of your nexus that serve a purely cosmetic function. In this section, you can choose any of the available ones, buy a new one or see screenshots of its appearance.

Here the developers paid tribute to Magic: The Gathering by creating a system of attack and defense. If there are creatures on the table, then the player who is being attacked is able to choose creatures on the active line from his side, which would be protected from hitting the main tower – the nexus. Moreover, based on the cards in your hand, in most cases you will be able to answer the enemy with a cunning spell.

Secret: to understand which of the players in this round is the attacker, pay attention to the orange sword near the end of the move button. Whose side is he on, he is the attacker!

Two players take a card from the deck into their hand. If the game has just begun, then the defensive side goes first, choosing any cards to play from the hand that do not exceed the mana cost. There is a concept of initiative or priority – as soon as you play an ally card, the move will immediately be transferred.
The attacker now chooses to play any card from their hand. Can choose a spell that will destroy the newly summoned ally from another player, or simply damage that ally.
The initiative is again transferred to the defender, who is given the opportunity to keep his ally on the table if he is in danger from the attacking player. There are, for example, cards that increase a creature’s health.