Complete a campaign set in 12 different locations with narrated narrative dialogue and thrilling boss battles.
Main features of Raid: Shadow Legends
Take part in turn-based RPG battles with a carefully selected team and use the powerful abilities of the heroes at the perfect moment to inflict maximum damage.
Detailed 3D graphics
Discover a world with stunning 3D graphics and many unique characters, including elves, dwarves, lizards, undead and many more.
Join the P2P arena to test the strength of your party against the AI-controlled party of another player and receive amazing equipment as a reward.
My review on Raid: Shadow Legends
I believe that if a developer company is going to develop a new game in an established genre, it should at least try to bring something new to this genre. Otherwise, what’s the point?
This is the first question I asked myself after downloading Raid: Shadow Legends, the expectedly great new RPG bacha game from Platinum.
At the moment, the game is on the Google Play Store on the homepage (at least mine) and it’s not that bad. I played for about 8-10 hours and here are my first thoughts:
The graphics are great. Not the best in terms of quality, but stylized as Dark Souls, which is much more to my taste than the Asian-style graphics.
The interface and UX are terrible in places. The rune management (local artifacts) is possibly the worst I’ve seen in ANY gauche game, and I’ve played all the most famous ones … (although I mostly play Summoners War). This is the weakest part of the game, which is especially striking when there are so many reference games on the market that you can simply copy everything from.
They took SW’s Elemental Dungeons balance sheet and used a similar system for their Potion Keeps. There are 4 elements in total, not 5 (as in most new gauche games, where there is another neutral element).
I love Skyrim, and it reminded me of its system, only with less variation. But for a gauche game, this will obviously add a lot of depth. It’s really cool and I wish there were more games like this.
The game also reminded me of Age of Magic, an absolutely awesome game that was released last year on Android. Although inherently it turned out to be rather commonplace, it at least offered something new in terms of visual design.
In a genre that until now has been virtually obsessed with anime styling, Age of Magic’s more mature Tolkien-style fantasy rendition at least offers something for gamers who don’t have a soft spot for cartoonish, big-breasted teens in revealing outfits. …
The biggest gameplay flaw at the moment is that there is no live P2P, which I think will discourage me from switching to this game entirely.
Clan content does not actually exist yet. You can join a clan, and for completing tasks you receive daily rewards, but there is no way to play together yet. There’s a clan boss, which is sort of a boring symbiosis of the high-level activities of R5 and Rift, but you don’t work as a team to get things done. At first glance, it seems to me that the cooldown of abilities is too long, but I can’t say for sure.
The game is absolutely not F2P friendly. At the early stage, you get almost no shards or summons (obviously to discourage rerolls), but in my opinion, this is too far gone, and you won’t get much pleasure from the game until you spend it In this aspect, there is nothing wrong if you are initially going to spend money on the game, but if you are an F2p player, the game is clearly not for you.
I’m really trying to figure out what is the point of Raid
No, I’m really trying to figure out what is the point of Raid. In the genre of role-playing gauche games, there are almost not enough new releases – Google Play is simply torn from them. Truth be told, I’m fed up with them.
You will level up your heroes, equip them with more powerful gear, and ultimately be able to take part in a wide variety of modes, including P2P, raids and special events.
Heroes with one star – cannon fodder, and five-star – or another number of stars, in each specific game it may differ – will take out all the enemies that get in the way.
There is also very little real gameplay here due to the ability to automatically complete all battles. Incredibly, this is often the best way to play these games, as you save a lot of time, and your skill does not solve anything here anyway.
Why? Yes, because the characteristics and indicators are much more important, and the easiest way to increase them is to start spending real money on improvements, new heroes, or on both at once. Don’t forget that you can rarely buy the hero you want directly – that’s where the gauche element comes in – these games are generally nothing more than loot boxes.
The last few paragraphs provide a fairly general description of a typical gauche RPG. What’s most tragic about the Raid is that it fits this general description exactly.
Ultimately, Raid is just a creepy new release in an already oversaturated RPG genre. It does not carry absolutely nothing new, but it perfectly borrows the best and proven ready-made developments of its predecessors.